TensorForce - modular deep reinforcement learning in TensorFlow¶
TensorForce is an open source reinforcement learning library focused on providing clear APIs, readability and modularisation to deploy reinforcement learning solutions both in research and practice. TensorForce is built on top on TensorFlow.
Quick start¶
For a quick start, you can run one of our example scripts using the provided configurations, e.g. to run the TRPO agent on CartPole, execute from the examples folder:
python examples/openai_gym.py CartPole-v0 -a examples/configs/ppo.json -n examples/configs/mlp2_network.json
In python, it could look like this:
# examples/quickstart.py
import numpy as np
from tensorforce.agents import PPOAgent
from tensorforce.core.networks import layered_network_builder
from tensorforce.execution import Runner
from tensorforce.contrib.openai_gym import OpenAIGym
# Create an OpenAIgym environment
env = OpenAIGym('CartPole-v0')
# Create a Trust Region Policy Optimization agent
agent = PPOAgent(
log_level='info',
batch_size=4096,
gae_lambda=0.97,
learning_rate=0.001,
entropy_penalty=0.01,
epochs=5,
optimizer_batch_size=512,
loss_clipping=0.2,
states=env.states,
actions=env.actions,
network=layered_network_builder([
dict(type='dense', size=32),
dict(type='dense', size=32)
])
)
# Create the runner
runner = Runner(agent=agent, environment=env)
# Callback function printing episode statistics
def episode_finished(r):
print("Finished episode {ep} after {ts} timesteps (reward: {reward})".format(ep=r.episode, ts=r.timestep,
reward=r.episode_rewards[-1]))
return True
# Start learning
runner.run(episodes=3000, max_timesteps=200, episode_finished=episode_finished)
# Print statistics
print("Learning finished. Total episodes: {ep}. Average reward of last 100 episodes: {ar}.".format(ep=runner.episode,
ar=np.mean(
runner.episode_rewards[
-100:])))
Agent and model overview¶
A reinforcement learning agent provides methods to process states and
return actions, to store past observations, and to load and save models.
Most agents employ a Model
which implements the algorithms to
calculate the next action given the current state and to update model
parameters from past experiences.
Environment <-> Runner <-> Agent <-> Model
Parameters to the agent are passed as a Configuration
object. The
configuration is passed on to the Model
.
Ready-to-use algorithms¶
We implemented some of the most common RL algorithms and try to keep these up-to-date. Here we provide an overview over all implemented agents and models.
Agent / General parameters¶
Agent
is the base class for all reinforcement learning agents. Every
agent inherits from this class.
MemoryAgent¶
BatchAgent¶
Deep-Q-Networks (DQN)¶
Normalized Advantage Functions¶
Deep-Q-learning from demonostration (DQFD)¶
Vanilla Policy Gradient¶
Trust Region Policy Optimization (TRPO)¶
State preprocessing¶
The agent handles state preprocessing. A preprocessor takes the raw state input from the environment and modifies it (for instance, image resize, state concatenation, etc.). You can find information about our ready-to-use preprocessors here.
Building your own agent¶
If you want to build your own agent, it should always inherit from
Agent
. If your agent uses a replay memory, it should probably inherit
from MemoryAgent
, if it uses a batch replay that is emptied after each update,
it should probably inherit from BatchAgent
.
We distinguish between agents and models. The Agent
class handles the
interaction with the environment, such as state preprocessing, exploration
and observation of rewards. The Model
class handles the mathematical
operations, such as building the tensorflow operations, calculating the
desired action and updating (i.e. optimizing) the model weights.
To start building your own agent, please refer to this blogpost to gain a deeper understanding of the internals of the TensorForce library. Afterwards, have look on a sample implementation, e.g. the DQN Agent and DQN Model.
Environments¶
A reinforcement learning environment provides the API to a simulated or real environment as the subject for optimization. It could be anything from video games (e.g. Atari) to robots or trading systems. The agent interacts with this environment and learns to act optimally in its dynamics.
Environment <-> Runner <-> Agent <-> Model
- class
tensorforce.environments.
Environment
¶Base environment class.
actions
¶Return the action space. Might include subdicts if multiple actions are available simultaneously.
Returns: dict of action properties (continuous, number of actions)
close
()¶Close environment. No other method calls possible afterwards.
execute
(actions)¶Executes action, observes next state(s) and reward.
Parameters: actions – Actions to execute. Returns: (Dict of) next state(s), boolean indicating terminal, and reward signal.
reset
()¶Reset environment and setup for new episode.
Returns: initial state of resetted environment.
states
¶Return the state space. Might include subdicts if multiple states are available simultaneously.
Returns: dict of state properties (shape and type).
Preprocessing¶
Often it is necessary to modify state input tensors before passing them to the reinforcement learning agent. This could be due to various reasons, e.g.:
- Feature scaling / input normalization,
- Data reduction,
- Ensuring the Markov property by concatenating multiple states (e.g. in Atari)
TensorForce comes with a number of ready-to-use preprocessors, a preprocessing stack and easy ways to implement your own preprocessors.
Usage¶
The
Each preprocessor implements three methods:
- The constructor (
__init__
) for parameter initialization process(state)
takes a state and returns the processed stateprocessed_shape(original_shape)
takes a shape and returns the processed shape
The preprocessing stack iteratively calls these functions of all preprocessors in the stack and returns the result.
Using one preprocessor¶
from tensorforce.core.preprocessing import Sequence
pp_seq = Sequence(4) # initialize preprocessor (return sequence of last 4 states)
state = env.reset() # reset environment
processed_state = pp_seq.process(state) # process state
Using a preprocessing stack¶
You can stack multipe preprocessors:
from tensorforce.core.preprocessing import Preprocessing, Grayscale, Sequence
pp_gray = Grayscale() # initialize grayscale preprocessor
pp_seq = Sequence(4) # initialize sequence preprocessor
stack = Preprocessing() # initialize preprocessing stack
stack.add(pp_gray) # add grayscale preprocessor to stack
stack.add(pp_seq) # add maximum preprocessor to stack
state = env.reset() # reset environment
processed_state = stack.process(state) # process state
Using a configuration dict¶
If you use configuration objects, you can build your preprocessing stack from a config:
from tensorforce.core.preprocessing import Preprocessing
preprocessing_config = [
{
"type": "image_resize",
"kwargs": {
"width": 84,
"height": 84
}
}, {
"type": "grayscale"
}, {
"type": "center"
}, {
"type": "sequence",
"kwargs": {
"length": 4
}
}
]
stack = Preprocessing.from_spec(preprocessing_config)
config.state_shape = stack.shape(config.state_shape)
The Agent
class expects a preprocessing configuration parameter and then
handles preprocessing automatically:
from tensorforce.agents import DQNAgent
agent = DQNAgent(config=dict(
states=...,
actions=...,
preprocessing=preprocessing_config,
# ...
))
Ready-to-use preprocessors¶
These are the preprocessors that come with TensorForce:
Center¶
Grayscale¶
ImageResize¶
Normalize¶
Sequence¶
Building your own preprocessor¶
All preprocessors should inherit from
tensorforce.core.preprocessing.Preprocessor
.
For a start, please refer to the source of the Grayscale preprocessor.
Runners¶
A “runner” manages the interaction between the Environment and the Agent. TensorForce comes with ready-to-use runners. Of course, you can implement your own runners, too. If you are not using simulation environments, the runner is simply your application code using the Agent API.
Environment <-> Runner <-> Agent <-> Model
Ready-to-use runners¶
We implemented a standard runner, a threaded runner (for real-time interaction e.g. with OpenAI Universe) and a distributed runner for A3C variants.
Runner¶
This is the standard runner. It requires an agent and an environment for initialization:
from tensorforce.execution import Runner
runner = Runner(
agent = agent, # Agent object
environment = env # Environment object
)
A reinforcement learning agent observes states from the environment, selects actions and collect experience which is used to update its model and improve action selection. You can get information about our ready-to-use agents here.
The environment object is either the “real” environment, or a proxy which fulfills the actions selected by the agent in the real world. You can find information about environments here.
The runner is started with the Runner.run(...)
method:
runner.run(
episodes = int, # number of episodes to run
max_timesteps = int, # maximum timesteps per episode
episode_finished = object, # callback function called when episode is finished
)
You can use the episode_finished callback for printing performance feedback:
def episode_finished(r):
if r.episode % 10 == 0:
print("Finished episode {ep} after {ts} timesteps".format(ep=r.episode + 1, ts=r.timestep + 1))
print("Episode reward: {}".format(r.episode_rewards[-1]))
print("Average of last 10 rewards: {}".format(np.mean(r.episode_rewards[-10:])))
return True
Using the Runner¶
Here is some example code for using the runner (without preprocessing).
from tensorforce.config import Configuration
from tensorforce.environments.openai_gym import OpenAIGym
from tensorforce.agents import DQNAgent
from tensorforce.execution import Runner
def main():
gym_id = 'CartPole-v0'
max_episodes = 10000
max_timesteps = 1000
env = OpenAIGym(gym_id)
network_spec = [
dict(type='dense', size=32, activation='tanh'),
dict(type='dense', size=32, activation='tanh')
]
agent = DQNAgent(
states_spec=env.states,
actions_spec=env.actions,
network_spec=network_spec,
batch_size=64
)
runner = Runner(agent, env)
def episode_finished(r):
if r.episode % report_episodes == 0:
logger.info("Finished episode {ep} after {ts} timesteps".format(ep=r.episode, ts=r.timestep))
logger.info("Episode reward: {}".format(r.episode_rewards[-1]))
logger.info("Average of last 100 rewards: {}".format(sum(r.episode_rewards[-100:]) / 100))
return True
print("Starting {agent} for Environment '{env}'".format(agent=agent, env=env))
runner.run(max_episodes, max_timesteps, episode_finished=episode_finished)
print("Learning finished. Total episodes: {ep}".format(ep=runner.episode))
if __name__ == '__main__':
main()
Building your own runner¶
There are three mandatory tasks any runner implements: Obtaining an action from the agent, passing it to the environment, and passing the resulting observation to the agent.
# Get action
action = agent.act(state)
# Execute action in the environment
state, reward, terminal_state = environment.execute(action)
# Pass observation to the agent
agent.observe(state, action, reward, terminal_state)
The key idea here is the separation of concerns. External code should not need to manage batches or remember network features, this is that the agent is for. Conversely, an agent need not concern itself with how a model is implemented and the API should facilitate easy combination of different agents and models.
If you would like to build your own runner, it is probably a good idea to take a look at the source code of our Runner class.
More information¶
You can find more information at our TensorForce GitHub repository.
We have a seperate repository available for benchmarking our algorithm implementations [here](https://github.com/reinforceio/tensorforce-benchmark).