# Copyright 2018 Tensorforce Team. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================
import numpy as np
from tensorforce.environments import Environment
[docs]class ArcadeLearningEnvironment(Environment):
"""
[Arcade Learning Environment](https://github.com/mgbellemare/Arcade-Learning-Environment)
adapter (specification key: `ale`, `arcade_learning_environment`).
May require:
```bash
sudo apt-get install libsdl1.2-dev libsdl-gfx1.2-dev libsdl-image1.2-dev cmake
mkdir build && cd build
cmake -DUSE_SDL=ON -DUSE_RLGLUE=OFF -DBUILD_EXAMPLES=ON ..
make -j 4
pip install git+https://github.com/mgbellemare/Arcade-Learning-Environment.git
```
Args:
level (string): ALE rom file
(<span style="color:#C00000"><b>required</b></span>).
loss_of_life_termination: Signals a terminal state on loss of life
(<span style="color:#00C000"><b>default</b></span>: false).
loss_of_life_reward (float): Reward/Penalty on loss of life (negative values are a penalty)
(<span style="color:#00C000"><b>default</b></span>: 0.0).
repeat_action_probability (float): Repeats last action with given probability
(<span style="color:#00C000"><b>default</b></span>: 0.0).
visualize (bool): Whether to visualize interaction
(<span style="color:#00C000"><b>default</b></span>: false).
frame_skip (int > 0): Number of times to repeat an action without observing
(<span style="color:#00C000"><b>default</b></span>: 1).
seed (int): Random seed
(<span style="color:#00C000"><b>default</b></span>: none).
"""
def __init__(
self, level, life_loss_terminal=False, life_loss_punishment=0.0,
repeat_action_probability=0.0, visualize=False, frame_skip=1, seed=None
):
from ale_python_interface import ALEInterface
self.environment = ALEInterface()
self.rom_file = level
self.life_loss_terminal = life_loss_terminal
self.life_loss_punishment = life_loss_punishment
self.environment.setFloat(b'repeat_action_probability', repeat_action_probability)
self.environment.setBool(b'display_screen', visualize)
self.environment.setInt(b'frame_skip', frame_skip)
if seed is not None:
self.environment.setInt(b'random_seed', seed)
# All set commands must be done before loading the ROM.
self.environment.loadROM(rom_file=self.rom_file.encode())
self.available_actions = tuple(self.environment.getLegalActionSet())
# Full list of actions:
# No-Op, Fire, Up, Right, Left, Down, Up Right, Up Left, Down Right, Down Left, Up Fire,
# Right Fire, Left Fire, Down Fire, Up Right Fire, Up Left Fire, Down Right Fire, Down Left
# Fire
def __str__(self):
return super().__str__() + '({})'.format(self.rom_file)
def states(self):
width, height = self.environment.getScreenDims()
return dict(type='float', shape=(width, height, 3))
def actions(self):
return dict(type='int', num_actions=len(self.available_actions))
def close(self):
self.environment.__del__()
self.environment = None
def get_states(self):
screen = np.copy(self.environment.getScreenRGB(screen_data=self.screen))
screen = screen.astype(dtype=np.float32) / 255.0
return screen
def reset(self):
self.environment.reset_game()
width, height = self.environment.getScreenDims()
self.screen = np.empty((height, width, 3), dtype=np.uint8)
self.lives = self.environment.lives()
return self.get_states()
def execute(self, actions):
reward = self.environment.act(action=self.available_actions[actions])
terminal = self.environment.game_over()
states = self.get_states()
next_lives = self.environment.lives()
if next_lives < self.lives:
if self.life_loss_terminal:
terminal = True
elif self.life_loss_punishment > 0.0:
reward -= self.life_loss_punishment
self.lives = next_lives
return states, terminal, reward